In September of 2013 I began working on a Teesside University project called Nibiru. This project entailed work on an animation by Spirit Animations Studios. A link to their Word-press page -
http://spiritanimations.wordpress.com/
This project was developed in separate parts, one part Final Major Project. The other Creative development. I used this specific sound track creation project as evidence for both, specifically be cause of the wide range of development the project followed.
When this project concluded, I had learned something about composition for small-scale animation projects, which was a completely new experience for myself, as I had developed a more business/professional mindset to my craft.
I began work using Cubase 5 and Ableton Live to make the third Demo.
below there is a link to the video and the music:-
http://www.youtube.com/watch?v=GLiT2qhlCr4#t=18
The third demo was wrote as an electric/ambient track with retro-futuristic drum and string elements.
12/05/14 - as of now, this project is completed and ready to be submitted into a festival.
https://www.dropbox.com/s/vxxp65hmv6m8qk7/final_test2.mov
Above is a link to the Final test.
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| Figure 1: Nibiru Image |
Throughout the
year, one of my major goals during the FMP was to complete an animation job for
a company called Spirit Animations, and their work on an animation called
Nibiru. This project was to go to a festival at the end of the production
cycle.
During the making of the music, I had several ideas in mind about, how I was
going to pursue this.
The First Track, was created using Ableton Live, and was composed utilizing the
drum pads of the software, which allowed for individual effects placement and
panning placement. This created a very sophisticated and sci-fi feel to the
track. The second most important element was, the pads and the synthesized
sounds that where included within the piece, these where ultimately inverted,
to increase the potential of the sound, in my personal opinion, while I liked
the drums and all of the musical elements, I did not like the fact, I
over-produced the piece, and made it too long, critically, the song fit the brief,
but needed to be shortened down, to a minute.
The Second track
was decreased in length, and was composed, using Cubase 5, following the brief,
however the overall producer/manager of the animation did not like this
version; because it had a very Darth Vader feel to it. This version of the song
introduced the core melody played by a synthesizer, which followed on the
remaining two pieces, originally this piece had a vocal overlay, which
described the full story of the animation, however a decision was made to
remove that and focus on a non-narrated piece. Critically, the song had great
points, e.g. the new drum sounds and introduction of the major themes, but,
there was mistakes made, due to the melody being completely drowned out, by a
lack of mixing.
The Third track followed a cinematic overhaul, cut down
to the correct time, again using Cubase 5. This version featured more presence
on the overall lead, and creative sessions which I re-planed the genre from
Sci-Fi, to Retro-Futuristic sci-fi (which suited the piece a whole lot better
in my honest opinion.) Again, there was another change made, the drum beat was
changed to sound a lot more aggressive, using various audio effects such as
distortion and compression, the composition while featuring aggressive parts. Also
featured soft sounding instruments such as an Analog Orkestra from
a set called Prologue. A positive point about this piece is that the mixing is
far better than the last version, although this caused problems with the drums
and made them sound un-balanced.
The Fourth Demo featured a new arrangement that focused on the more sci-fi side
of the genre I was working in at the time. As with this version a few major
changes were made, another drum pattern was used this time, based around Rock
music; this benefited the track well, providing a new back-bone to a weak
track, using ambient music and sci-fi music as inspiration. After this version,
the producer of the animation asked for it to be cut down to 40 seconds. As
with the new arrangement, I added new instruments and sound effects, such as
radio static playing during the opening planet sequence and another sub bass
part, these where pretty much the only changes made. While I feel this could of
been the final piece used, I decided to go back to the studio and start working
on the final 40 second version.
The Final Piece, this is a piece that was cut to 40 seconds, while I had
limited creative space to work on what-ever I wanted, I kept it down to a
minimum, while using ideas that I had focused on early in development or I
never used. One of these was a Bass drop, connecting the lead-up to the main
focus of the track. The scope of this piece was very limited, however I
imported drum sound effects to give the piece a new feel. However there was an
issue with the syncing, in which this idea had to be scrapped, and a merger
took place to create the final piece. I was disappointed, as I suffered an
illness during the final days of production.
The Nibiru project was an addition to my FMP task list, this is something I am glad I did add as I felt this progressed my composition and professional skills to a new height.